TreeIt

Check new version of TreeIt

http://www.evolved-software.com/treeit/treeit

Now with quick creation of bump maps fro leafs!

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File encryption

Add encryption to text files. Will be use it fot saves/data files.

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GUI progress

Currently finishing my 3d GUI system.It was good idea not to use built-in sprites/cursors: you can use shaders that produce different effects for windows,buttons etc.Also paste a lot off sprites each time on the screen is not fast as I need.There will be ability to create windows,buttons,text and scroll bars – everything from external script files.

gui_work

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Useful links page

Now we have useful links page https://anyhowengine.wordpress.com/useful-links/

Here you can find all stuff you needed to start with Dark Basic Pro.

Cheers

Posted in Tutorials | Leave a comment

November – december 2016 change log

Few things ive made for last two month:

  1. Change raycasting.Remove Sparkys collision and now use only dark Dynamix for both physics and ray casting.Its faster and more useable
  2. Add physics:rigid bodies and terrain collision.
  3. Sandbox further development: interface, loading.
  4. Sandbox terrain save and editing.
  5. Sandbox water save and editing.
  6. Add player physic
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Terrain & Ocean

Finish terrain/ocean functions and made small video about this on my new YouTube chanel.

Video | Posted on by | Leave a comment

I AM ALIVE

 

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Im happy to tell you that after 4 years of silence Dark Basic Pro gets its new update.

Fast compiler, less memory need and you don’t need plugin registration anymore.

Check community thread : https://forum.thegamecreators.com/thread/217979

If you don’t know what it is check Dark Basic Pro free version: http://files.thegamecreators.com/darkbasicprofessional/free/DBProFreeInstaller251111.exe

Last official update (Version 7.62 12th May 2012): http://files.thegamecreators.com/darkbasicprofessional/upgrade/dbpro_upgrade_7_62.zip

Also look here for new graphic demos made by DBPro: http://www.evolved-software.com/advancedlighting/advancedlighting

Posted in Realtime Graphics, Tutorials | Tagged , , | Leave a comment