Category Archives: Tutorials

Useful links page

Now we have useful links page https://anyhowengine.wordpress.com/useful-links/ Here you can find all stuff you needed to start with Dark Basic Pro. Cheers Advertisements

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I AM ALIVE

  Im happy to tell you that after 4 years of silence Dark Basic Pro gets its new update. Fast compiler, less memory need and you don’t need plugin registration anymore. Check community thread : https://forum.thegamecreators.com/thread/217979 If you don’t know what … Continue reading

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October 2016 update

6 moths pass my last message, so here is first 10 from update list for it: Ive change Dir Light technique to PCF.It cost less RAM. Ive add new SSAO and new bilateral blur for it.Old one was horrible. Also find good … Continue reading

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Terrain editing workflow

There are many terrain editors today so I ve tested some of them to find one, which will be easy to use with DBPro.I settled on a choice on World Machine world-machine.com I’ve tested Vue , Terragen and some other terrain editing … Continue reading

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Precompile all

My project grows every day so one day I stuck with some problems related with compile and loading speed.Main code is about ~20k lines, so it compiles about 45 seconds every time. Few months ago i found this spectacular thread [DBP] … Continue reading

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UDK – Screen Space Fresnel Reflections

Screen Space Fresnel Reflection was an idea I have played for a long time; why not use the rendered scene as a basis of reflection? I’ve had various forms of the material up and running in different forms over the … Continue reading

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Screen Space Local Reflections

Local reflection in the screenspace. This is a minimal example, it can be extended, for example to make a mask of the intensity of reflections, blur, antialising, etc. Pros: does not require the creation of additional cameras. You can use … Continue reading

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