Category Archives: Anyhow Engine

All about Anyhow Engine

File encryption

Add encryption to text files. Will be use it fot saves/data files.

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GUI progress

Currently finishing my 3d GUI system.It was good idea not to use built-in sprites/cursors: you can use shaders that produce different effects for windows,buttons etc.Also paste a lot off sprites each time on the screen is not fast as I … Continue reading

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November – december 2016 change log

Few things ive made for last two month: Change raycasting.Remove Sparkys collision and now use only dark Dynamix for both physics and ray casting.Its faster and more useable Add physics:rigid bodies and terrain collision. Sandbox further development: interface, loading. Sandbox … Continue reading

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Terrain & Ocean

Finish terrain/ocean functions and made small video about this on my new YouTube chanel.

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October 2016 update

6 moths pass my last message, so here is first 10 from update list for it: Ive change Dir Light technique to PCF.It cost less RAM. Ive add new SSAO and new bilateral blur for it.Old one was horrible. Also find good … Continue reading

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Terrain editing workflow

There are many terrain editors today so I ve tested some of them to find one, which will be easy to use with DBPro.I settled on a choice on World Machine world-machine.com I’ve tested Vue , Terragen and some other terrain editing … Continue reading

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Precompile all

My project grows every day so one day I stuck with some problems related with compile and loading speed.Main code is about ~20k lines, so it compiles about 45 seconds every time. Few months ago i found this spectacular thread [DBP] … Continue reading

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