Tag Archives: Dark Basic Pro

Snow shader

Create this procedural shader during optimizin my G-Buffer workflow Advertisements

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  Im happy to tell you that after 4 years of silence Dark Basic Pro gets its new update. Fast compiler, less memory need and you don’t need plugin registration anymore. Check community thread : https://forum.thegamecreators.com/thread/217979 If you don’t know what … Continue reading

Posted in Realtime Graphics, Tutorials | Tagged , , | Leave a comment

Dark Basic Pro sucks here

 So here is the main disadvantages of the  darkbasic pro  engine. 1. objects do not stick together when they have the same textures and shaders, resulting iif yoг create for example  200 trees for the forest it will  increase draw … Continue reading

Posted in Realtime Graphics | Tagged , | Leave a comment