Monthly Archives: May 2012

First screens of Unreal engine 4

Wired landed the first set of screenshots for Epic’s upcoming, next-generation game engine, the Unreal Engine 4. The new shots look pretty epic and as usual, Epic stands by the claim that this is all rendered in real-time. The pitch … Continue reading

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Volumetrics For Spotlights

Tutorial 06/01/2012   by http://www.john-chapman.net/content.php?id=16 Volumetric effects are a tough(ish) problem to solve in realtime graphics. They effectively simulate the scattering of light through particles suspended in the air. Since these effects can enhance both the realism and aesthetic appearance … Continue reading

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Realtime GI with voxels

New way to simulate GI on GPU

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Dark Basic Pro sucks here

 So here is the main disadvantages of the  darkbasic pro  engine. 1. objects do not stick together when they have the same textures and shaders, resulting iif yoг create for example  200 trees for the forest it will  increase draw … Continue reading

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Some screens. Testing light shafts and vegetation system.

Some screens)) Testing light shafts and vegetation system.

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Unity engine graphics

Rain snow made with particles for Unity engne.Looks very good Introducing Storm Effects for the Shuriken Particle System! This stormy weather particle pack was created in Unity 3.5 and is available now in the Unity Asset Store. Check here http://u3d.as/content/mythos-labs/storm-effects/2HZContinue reading

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Screens from the oldest version of engine

Неу im used ghosting for cloud imitation and there is no lighting at all!

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