Monthly Archives: March 2015

Small shader for cloth

Ive decided to add snall shader for cloth.Just some vertex animation and nothing more.There is option to add full dynamic cloth with physics but i think that it will be to complicated.Still there is question how to fake it because … Continue reading

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2015 tech demos

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Some terrain tests

Ive been finishing my terrain edit functions.Still there is huge part to do: object, light, particle editing, adding water and much more.The code for terrain was very complicated so I think the other edit functions will be easier.

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