Author Archives: anyhowengine

Snow shader

Create this procedural shader during optimizin my G-Buffer workflow

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TreeIt

Check new version of TreeIt http://www.evolved-software.com/treeit/treeit Now with quick creation of bump maps fro leafs!

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File encryption

Add encryption to text files. Will be use it fot saves/data files.

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GUI progress

Currently finishing my 3d GUI system.It was good idea not to use built-in sprites/cursors: you can use shaders that produce different effects for windows,buttons etc.Also paste a lot off sprites each time on the screen is not fast as I … Continue reading

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Useful links page

Now we have useful links page https://anyhowengine.wordpress.com/useful-links/ Here you can find all stuff you needed to start with Dark Basic Pro. Cheers

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November – december 2016 change log

Few things ive made for last two month: Change raycasting.Remove Sparkys collision and now use only dark Dynamix for both physics and ray casting.Its faster and more useable Add physics:rigid bodies and terrain collision. Sandbox further development: interface, loading. Sandbox … Continue reading

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Terrain & Ocean

Finish terrain/ocean functions and made small video about this on my new YouTube chanel.

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