Author Archives: anyhowengine

TreeIt

Check new version of TreeIt http://www.evolved-software.com/treeit/treeit Now with quick creation of bump maps fro leafs!

Posted in Realtime Graphics | Leave a comment

File encryption

Add encryption to text files. Will be use it fot saves/data files.

Posted in Anyhow Engine | Leave a comment

GUI progress

Currently finishing my 3d GUI system.It was good idea not to use built-in sprites/cursors: you can use shaders that produce different effects for windows,buttons etc.Also paste a lot off sprites each time on the screen is not fast as I … Continue reading

Posted in Anyhow Engine | Leave a comment

Useful links page

Now we have useful links page https://anyhowengine.wordpress.com/useful-links/ Here you can find all stuff you needed to start with Dark Basic Pro. Cheers

Posted in Tutorials | Leave a comment

November – december 2016 change log

Few things ive made for last two month: Change raycasting.Remove Sparkys collision and now use only dark Dynamix for both physics and ray casting.Its faster and more useable Add physics:rigid bodies and terrain collision. Sandbox further development: interface, loading. Sandbox … Continue reading

Posted in Anyhow Engine | Leave a comment

Terrain & Ocean

Finish terrain/ocean functions and made small video about this on my new YouTube chanel.

Video | Posted on | Leave a comment

I AM ALIVE

  Im happy to tell you that after 4 years of silence Dark Basic Pro gets its new update. Fast compiler, less memory need and you don’t need plugin registration anymore. Check community thread :¬†https://forum.thegamecreators.com/thread/217979 If you don’t know what … Continue reading

Posted in Realtime Graphics, Tutorials | Tagged , , | Leave a comment