6 moths pass my last message, so here is first 10 from update list for it:
- Ive change Dir Light technique to PCF.It cost less RAM.
- Ive add new SSAO and new bilateral blur for it.Old one was horrible.
- Also find good jitter technique.Useful for shadows and SSAO blur ( you can find it here http://blazelight.net/en/articles/ssao-tutorial-english.php )
- Add Cubemap Probe rendering and saving ( DXT1 , DXT5 cubemap compression )
- New exponential fog for smooth gradients. Dont use linear!
- New Light Scattering – now support up to 3 different light sources!
- Ocean improvement – new foam , wave direction angle and more.
- New wind system.Much more realistic then the old one. Now with wind gusts, bending and random branch moving.
- Improve Evolved’s motion blur. Get nice technique from here: http://john-chapman-graphics.blogspot.ru/2013/01/per-object-motion-blur.html
- New Time of Day transition system.Much more easier for edting.