Dark Basic Pro sucks here

 So here is the main disadvantages of the  darkbasic pro  engine.

1. objects do not stick together when they have the same textures and shaders, resulting iif yoг create for example  200 trees for the forest it will  increase draw calls  to 400 (two sites per tree) and fps drops again
2. even if not a lot of draw call – a significant loss of fps
3. non optimized multiply render pass the (render from multiple cameras)
4. Latency bone animation using a shader and without it
5. a very long time when load animated objects
6. slow manipulating and adding vertex

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